Projects
Toy Projects

Riche Vulkan
Graphics renderer Project written in C++ using Vulkan, centered on the implementation of Batch Rendering. This renderer is aimed at improving real-time rendering speed through Batch-based draw calls.

Riley Engine
Graphics renderer project written in C++ using DirectX 11, focusing on Tiled Deferred Lighting and various other advanced lighting techniques. It emphasizes lighting effects including Unreal Physically Based Rendering (PBR)