OJung's Tech Blog
2025
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Monte Carlo 방법의 수학적 기초
Understanding Monte Carlo MethodsJun 12, 2025
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Meshlet Rendering using Vulkan
Understanding Mesh ShaderApr 8, 2025
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Batch Rendering using Indirect Draw Call with Vulkan
Simple Batching Rendering using VulkanFeb 23, 2025
2024
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Halo Effect
using Ray Sphere InspectionOct 7, 2024
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Tiled Deferred Lighting
using Compute ShaderAug 28, 2024
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Screen Space Reflection (SSR)
using 3D Ray Marching in View SpaceAug 22, 2024
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Stable Cascade Shadow Mapping(CSM)
Cascade Shadow Mapping and Camera flickeringAug 10, 2024
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ID3D11 Resource
Create And Release ID3D11 ResourceAug 5, 2024
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Effects of Rotation Matrix on AABB
About AABB And Rotation MatrixAug 1, 2024